AI Insights · Timothy · January 2023
Top 5 Stickman Games on Android in Egypt Q4 2022
Explore the performance metrics of the top 5 Stickman games on the Android platform in Egypt during the fourth quarter of 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 Stickman games on the Android platform in Egypt showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data, sourced from Sensor Tower, for these popular games.
Stick Hero: Mighty Tower Wars experienced a fluctuating pattern in weekly downloads, starting at 86K in late September and dropping to around 20K in early November. However, it rebounded to approximately 27K by the end of December. The game had a consistent weekly active user base, peaking at 362.7K in early October and stabilizing around 242.8K by the end of the quarter.
Stick War: Mighty Tower Party saw a significant spike in weekly downloads at the end of October, reaching 77K, but experienced a sharp decline to just 134 downloads by the end of December. The game’s weekly active users followed a similar trend, peaking at 74.8K in late November and decreasing to 20.8K by the end of the year.
Stickman Warriors maintained a stable performance in weekly downloads, ranging between 9K and 16K throughout the quarter. The weekly active users also showed a steady trend, starting at 99.1K in late September and slightly declining to 69.1K by the end of December.
Stick War: Legacy had consistent weekly downloads, fluctuating between 8K and 12K, with a notable peak of 12.2K in the last week of December. The game’s weekly active users remained stable, averaging around 56K to 58K throughout the quarter. Revenue for this game was minimal, with a peak of $70 in late November.
Stick Party 234 MiniGames showed a steady increase in weekly downloads, starting at 12.3K in late September and growing to 13.2K by the end of December. The game’s weekly active users also increased significantly, peaking at 302.6K in the final week of December. Revenue for this game was minimal, with a peak of $22 in late October.
For more detailed insights and data, visit Sensor Tower.